How We Play Matball
How we get our kick/throw/
READ THROUGH THE RULES ONCE TO MAKE SURE YOU KNOW HOW WE PLAY!
Sample matball court (red dots are defensive players, green dots are offensive players)
- Each game will run for 7 innings or 45 minutes (whichever comes first).
- Your team forfeits if by 7 minutes after scheduled game start time, you do not have at least 6 players, including at least 2 of each gender. The score of a forfeit game will be 15-0. Tell your team as soon as you know if you can’t make a game!
- The maximum number of players in the field at a time is 10, half guys half girls.
- There will be a home plate area and 3 large floor mats in the gym: one at 1st, 2nd and 3rd. They will be set up in the same way as they would be on a normal kickball field.
4. A batter has two chances to kick the ball. If you kick the ball playable the first time, you will run to the first base mat. If you kick the ball foul, meaning that the ball failed to go as far as the determined line in the gym, or you kicked it out of play, that’s a strike and you get just one more kick. If you kick the ball foul a second time, you’re out. 2 strikes and you’re out. All balls kicked foul are dead balls and cannot be caught for outs. No runners can advance on a foul ball.
7. Every team is allowed 3 hits to the ceiling per game. But we prefer zero obviously! After this, each hit you lose a run.
8. THERE IS ABSOLUTELY NO SLIDING OR DIVING ALLOWED. You may not slide or dive to avoid getting hit by a ball or get to a base. If you do you are out. You can definitely still dodge and jump to avoid the ball being thrown at you.
11. You are safely on a mat once you have one foot on the mat. Once you step off the mat with even one foot after stepping on the mat with your first foot, you MUST run to the next base, even if you simply overran the base.
13. Once the whistle blows and play is dead, runners may not advance bases. If a runner steps off the base accidentally within a few seconds or so of play being whistled dead, they just get back on the base and it’s okay. BUT if a runner steps off the base anytime between when play is whistled dead and the next kicker kicks the ball, they are automatically out. If this happens during a pitch, the runner will come out and the ball will be re-pitched.
14. When on a mat, you can run immediately after a ball is kicked if you want to advance. Even if the ball is caught, you do not have to tag up to advance to the next base.
There are several ways to get players out:
Safety is the Most Impotant Thing!
There is a STRICT NO CONTACT RULE in effect that BOTH teams must be aware of. Runners must do everything they can to avoid contact, but fielders also must be aware of where they are in relation to the runners and do everything they can to avoid contact as well. FIELDERS, DO NOT BLOCK THE BASES. If you block the base or impede the runner from getting to the base, interference may be called and the runner called safe.
If you’re playing home, don’t block the base! If you take your last few steps while running home to go around a baseman that’s blocking the base so you don’t plow em over, we’ll likely call you safe. The ump will make the call as to who’s at fault with the contact and make the appropriate call as to whether it is safe or out.
Situations that arise from contact may warrant a player being ejected from the game at the ump’s discretion. It’s always the ump’s judgment call. Just remember that this is a fun league and we’re here to just have fun, so avoid contact AT ALL COSTS.