How We Play Kickball
Some more about how we get our kick on!
2. All active players will be put into the batting order. If you will be playing in the field even for 1 inning, you will be batting all game. You can change fielding positions all you would like, but once the game starts, the batting order may not be altered for any reason. The batting order is at the discretion of the team, but must be listed as guy, girl, guy, girl, etc, including bottom to top of the lineup. To keep your lineup going like this, set it up with two independent lists, one for guys and one for girls. Go through until each person has batted, then go back through the list and make tally marks after they go again. This makes sure you keep the order consistent.
3. There are 6 ways to get out: 1) striking out, 2) fouling out, 3) the runner being tagged by the ball, 4) the runner being hit by the ball (below the head!) while going between bases (even if you’re tagged and the ball is dropped), 5) a fly ball caught by the defense or 6) thrown out at a lead base. Once the pitcher has the ball in their control, and is on or near the mound, “time” will be called and the play ends. No runners may advance. If a runner is ahead of the base when the pitcher has control on the mound, the runner may still advance, but the umps will call time if no aggressive move is made to advance. The pitcher having the ball on the mound doesn’t automatically end the play and send runners back, it’s just so people can’t keep screwing around once the play is basically over.
4. At Gill Park there is a parking garage in right field (see pic below). There is a decent chance that if you hit a strong fly ball into right field (or possibly center field), that the ball will go OVER the top wall and into the garage. If this happens, we may lose the ball and need to use a new one. There are a limited number of balls at the field each night, so to deter you from aiming there, if a ball goes over the top wall, or into the garage in any way, it will be considered an OUT and no players may advance. Then the following inning you’ve gotta go into the garage and fetch the ball. BUT if the ball hits the wall in fair territory it will be considered a live ball, which can still be caught on a fly for the out.
7. The pitcher and fielders must stay behind the pitcher’s mound until the ball has been kicked. Kickers and catchers may not cross home plate until the ball has been kicked. Kickers must therefore kick the ball from behind home plate. If the ball is kicked in front of the plate it will be a foul ball (strike). BUT, if you kick it from in front of the plate, the fielding team may still catch the ball and you are out and runners may not advance. Also, 3 strikes/fouls and you’re out. There are no walks.
SAFETY IS IMPORTANT: VERY IMPORTANT RULE!
17. There is a STRICT NO CONTACT RULE in effect that BOTH teams must be aware of. Runners must do everything they can to avoid contact, but fielders also must be aware of where they are positioned in relation to the runners and do everything in their power to avoid contact as well. FIELDERS, DO NOT BLOCK THE BASES. If you block the base or impede the runner from getting to the base, interference may be called and the runner called safe. If you take your last few steps while running home to go around a baseman that’s blocking the base so you don’t plow em over, we’ll likely call you safe. The ump will make the call as to who’s at fault with the contact and make the appropriate call as to whether it is safe or out. Situations that arise from contact may warrant a playing being ejected from the game at the ump’s discretion. It is the umpire’s judgment call as to what the call will be. Just remember that this is a fun league and we’re here to just have fun, so avoid contact AT ALL COSTS.
18. Your team forfeits if by 10 minutes after scheduled game start time, you do not have at least 7 players, including at least 2 of each gender. We always want to play games rather than forfeit cuz that’s just more fun, so the ump may decide to give a team a little additional time to get enough players so we can play an official game. The score of a forfeit game will be 10-0. Tell your team as soon as you know if you can’t make a game!
Those are the rules! Just remember to play fair, have fun, and be safe.
First Offense: 10-0 loss of game and warning issued.
Second Offense: 10-0 loss of second game and S3 reserves the right to remove team from the league or playoffs with no refund for games not played.
Third Offense: Automatic removal from the league with no refund for games not played.
The reason for the harshness of this is because we want all teams to be able to play. If your team is a no-show, then the other team also doesn’t get to play, and that’s not cool. So just get subs or at least let us know if you’re not going to make it!
If you know in advance that your team will be forfeiting a match, you are required to email us at firstname.lastname@example.org so we can let your opponent know that you won’t be showing up or try to get others to attend in your time slot for us to do a pick up game!