How We Play Wiffleball
Some more about how we get our whiffle on!
2. All active players will be put into the batting order. If you will be playing in the field even for 1 inning, you will be batting all game. You can change fielding positions all you would like, but once the game starts, the batting order may not be altered for any reason. The batting order is at the discretion of the team, but it must be done where no more than 3 guys bat in a row, including bottom to top of the lineup.
3. Once the pitcher has the ball in their control, and is on the mound, “time” will be called and the play ends. Time may not always be necessarily called aloud, but play will be dead and no runners may advance. If a runner is a good distance ahead of the base when the pitcher has control on the mound, the runner may still advance, but the umps will call time if no aggressive move is made to advance. The pitcher having the ball on the mound doesn’t automatically send runners back to the base behind them, it’s just so people can’t keep messing around once the play is basically over.
5. All players start with a 1-1 count. A foul is a strike. You CAN get out on a foul. Only when a batter has 2 strikes, they will be granted 1 courtesy foul, but on the next foul ball the batter is out.
7. A good underhand pitch peaks at the height of the batter up to twice their height and LANDS ON home plate or the strike mat. Pitches outside these guidelines are balls. And don’t try to get walked. That’s lame. Hitting is way more fun! The pitchers are not professionals, so swing at a decent pitch.
SAFETY IS IMPORTANT: VERY IMPORTANT RULE!
16. There is a STRICT NO CONTACT RULE in effect that BOTH teams must be aware of. Runners must do everything they can to avoid contact, but fielders also must be aware of where they are positioned in relation to the runners and do everything in their power to avoid contact as well. FIELDERS, DO NOT BLOCK THE BASES. If you block the base or impede the runner from getting to the base, interference may be called and the runner called safe. If you take your last few steps while running home to go around a baseman that’s blocking the base so you don’t plow em over, we’ll likely call you safe. The ump will make the call as to who’s at fault with the contact and make the appropriate call as to whether it is safe or out. Situations that arise from contact may warrant a playing being ejected from the game at the ump’s discretion. It is the umpire’s judgment call as to what the call will be. Just remember that this is a fun league and we’re here to just have fun, so avoid contact AT ALL COSTS.
17. Your team forfeits if by 10 minutes after scheduled game start time, you do not have at least 5 players, including at least 1 of each gender. We always want to play games rather than forfeit cuz that’s just more fun, so the ump may decide to give a team a little additional time to get enough players so we can play a game. The score of a forfeit game will be 10-0. Tell your team as soon as you know if you can’t make a game!
Those are the rules! Just remember to play fair, have fun, and be safe.
Forfeits
First Offense: 10-0 loss of game and warning issued.
Second Offense: 10-0 loss of second game and S3 reserves the right to remove team from the league or playoffs with no refund for games not played.
Third Offense: Automatic removal from the league with no refund for games not played.
The reason for the harshness of this is because we want all teams to be able to play. If your team is a no-show, then the other team also doesn’t get to play, and that’s not cool. So just get subs or at least let us know if you’re not going to make it!
If you know in advance that your team will be forfeiting a match, you are required to email us at teams@s3leagues.com so we can let your opponent know that you won’t be showing up or try to get others to attend in your time slot for us to do a pick up game!