How We Play Matball
How we get our kick/throw/
matness on!
READ THROUGH THE RULES A FEW TIMES SO YOU KNOW HOW WE PLAY!
Sample matball court (red dots are defensive players, green dots are offensive players)
Game Information
- Each game will run for 7 innings or 50 minutes (whichever comes first).
- Your team forfeits if by 7 minutes after scheduled game start time, you do not have at least 6 players, including at least 2 of each gender. The score of a forfeit game will be 10-0. Tell your team as soon as you know if you can’t make a game!
- The maximum number of players in the field at a time is 10, half guys half girls.
- There will be a home plate area and 3 large floor mats in the gym: one at 1st, 2nd and 3rd. They will be set up in the same way as they would be on a normal kickball field.
Offense
2. The pitcher is only allowed to gently roll the ball to the kicker. No bounce AT ALL and not fast. If there is any bounce the ump will call it too bouncy and it will be re-pitched. Just pitch em nice and easy, right down the middle. Let’s call em courtesy pitches. We’re doing this to minimize kicking the ball into the ceiling which we don’t want.
3. You must wait to kick until the ball has reached the home plate box. If the ball is kicked in front of this area the ump will yell that it is a strike and it will be re-kicked. BUT for these kicks that are illegal, the fielding team may still catch the ball and you are still out and runners may not advance.
4. A batter has two chances to kick the ball. If you kick the ball playable the first time, you will run to the first base mat. If you kick the ball foul, meaning that the ball failed to go as far as the determined line in the gym, or you kicked it out of play, that’s a strike and you get just one more kick. If you kick the ball foul a second time, you’re out. 2 strikes and you’re out. All balls kicked foul are dead balls and cannot be caught for outs. No runners can advance on a foul ball.
5. Bunting is not allowed, whether on purpose or by accident. This will be called an ILLEGAL KICK at the ump’s discretion. Calling illegal kicks is a tough thing to do, but just know that your league ump will be consistent on how they call em all season. The general rule about what is and isn’t an illegal kick has nothing to do with how your leg moves when you kick but everything to do with how the ball moves and where it goes after being kicked. Basically the idea is that if the ball was kicked in a way where it’s moving slowly or doesn’t go very far very fast in front of the plate, this will be considered an ILLEGAL KICK. Especially because the fielders need to stay behind the pitcher til it’s kicked. There will be many close ones for sure because there is no exact science to this, SO JUST KICK THE BALL AS HARD AS YOU CAN! ILLEGAL KICKS are counted as a foul ball so an illegal kick with 1 strike and you’re out.
6. If the kicked ball hits any part of the ceiling, including the rafters, ducting, etc, it will be an automatic out. There are lights up there and we don’t want to cause any damage to them or anything else. So if you hit one of the lights, it’s an automatic 3 outs. The facility has told us that if we hit and damage their lights (that are expensive) they may not let us play there anymore, so be careful! This is also because we don’t want to get balls stuck, so when you’re kicking just don’t kick it high!
7. THERE IS ABSOLUTELY NO SLIDING OR DIVING ALLOWED. You may not slide or dive to avoid getting hit by a ball or get to a base. If you do you are out. You can definitely still dodge, juke and jump (within the reasonable baseline) to avoid the ball being thrown at you.
8. You do not have to run to the next mat each time someone successfully kicks a ball in play.
9. You can have as many people as you’d like on each mat, but you must return to home before your next scheduled at bat. If you do not, you will have to come off the base and kick.
10. You are safely on a mat once you have one foot on the mat. Once you step off the mat with even one foot after stepping on the mat with your first foot, you MUST run to the next base, even if you simply overran the base.
11. Both feet must be on the mat until the ball has been kicked, so no leading off and no stealing either. If you do, you’re out.
12. Once the whistle blows and play is dead, runners may not advance bases. If a runner steps off the base accidentally within a few seconds or so of play being whistled dead, they just get back on the base and it’s okay. BUT if a runner steps off the base anytime between when play is whistled dead and the next kicker kicks the ball, they are automatically out. If this happens during a pitch, the runner will come out and the ball will be re-pitched.
13. When on a mat, you can run immediately after a ball is kicked if you want to advance. Even if the ball is caught, you do not have to tag up to advance to the next base.
14. If a ball is caught for the 3rd out, runners crossing home plate before the ball was caught will NOT count as runs scored. Also, if runs score before a force out is made at first base for the 3rd out, those runs will also not count.
15. If you are a runner and the ball hits you anytime going in between bases, you are out.
16. There is a 7 run slaughter rule for all innings except the final inning. There is no slaughter rule in the final inning. If a game is shortened due to time constraints and an inning is declared the final inning of the game, there is no slaughter rule in that inning. If your team is losing by 4 or more runs going into an inning, you are allowed to score up to as many runs as it takes to put your team up by 4 runs. There is no game slaughter rule.
Defense
There are several ways to get players out:
Safety is the Most Impotant Thing!
There is a STRICT NO CONTACT RULE in effect that BOTH teams must be aware of. Runners must do everything they can to avoid contact, but fielders also must be aware of where they are in relation to the runners and do everything they can to avoid contact as well. FIELDERS, DO NOT BLOCK THE BASES. If you block the base or impede the runner from getting to the base, interference may be called and the runner called safe.
If you’re playing home, don’t block the base! If you take your last few steps while running home to go around a baseman that’s blocking the base so you don’t plow em over, we’ll likely call you safe. The ump will make the call as to who’s at fault with the contact and make the appropriate call as to whether it is safe or out.
Situations that arise from contact may warrant a player being ejected from the game at the ump’s discretion. It’s always the ump’s judgment call. Just remember that this is a fun league and we’re here to just have fun, so avoid contact AT ALL COSTS.